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Ashta chamma game meaning
Ashta chamma game meaning






The first player to get all his tokens into home wins thegame.Whenever a Chamma or a Ashta (4 or 8) is obtained during a throw of cowry shells, the player gets a bonus turn to throw the cowries. Each token finishes its race when it manages to get into the home. Otherwise they keep circling around until at least one of the tokens ofopponent is killed by them. However the tokens enter the inner squares, only when at least one of the opponent's tokens are killed. When a token reaches the square left of its home square, it further moves up into the inner squares and now movesin clockwise direction. In boxes with pictures, killing is not possible. The killed token returns to its starting home squareand has to go round all over again. If aplayer’s token lands on a square occupied by opponent’s token, then the opponent’s token is "killed" and the player gets an extra turn to play. The tokens travel anti-clockwise in outer squares, clockwise in inner squares and finally lands up in central square (home). It is an interesting and amusing way to develop strategy skills.The game is similar but not same as Ludo.How To Play:The tokens enter the board, only after a One or Ashta is thrown. It also helpsin developing counting skills. "Ashta Chamma" is primarily a game of chance, but involves thinking and planning. This game was used to improve eye-to-eye coordination, and to teach teenagers war tactics and strategy.The movement of coins is controlled by throw of 4 cowry shells (Dice), hence it is a game of chance. "Ashta Chamma" is a board game of India, played during the era of kings.








Ashta chamma game meaning